Or you need to load your texture with flag 2 - Alpha and use "WritePixelFast" to write alpha information to the texture. It works well, but you may have some z-buffering issues.
Transparency-One more Quick Question
Blitz3D Forums/Blitz3D Beginners Area/Transparency-One more Quick QuestionThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.