Pimpage: Tank Universal

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Foppy

Heh, well I have programmed a small scout with a spotlight that can follow the player around, reporting his position to the enemy. The issue with aerial targets in a tank game is that they can become frustrating (and I don't want to introduce 'fire and forget' kinds of weapons).

In terms of biggish enemies, I'm thinking of virus type enemies that on contact with tanks, suck shield energy and grow larger, or perhaps can combine to create larger enemies.

Currently extending the one level demo to a two level demo while I get the money together to upgrade...