I just had exactly the same kind of problem like you : a character is walking in my game, and when the level is won, my character stops and look at the player... in debug mode.
I "real" mode, the level stopped as the character was walking still (one frame behind ?)...
THAT was a real fight before I have the idea to look here and finaly find your post!...
It seems to work now, but I am not completely satisfied, because I haven't understood the reason of this different behaviour in debug and real mode... :-(
So my questions to the Blitz-experts :
- what is the best thing to do to avoid those discrepancies between debug and real modes
- is this problem XP related (I use XP pro) and/or graphic cards related
- I use Blitz2D now, but I will buy Blitz3D : is it the same for Blitz3D ?
Thanks a lot in advance !
I "real" mode, the level stopped as the character was walking still (one frame behind ?)...
THAT was a real fight before I have the idea to look here and finaly find your post!...
It seems to work now, but I am not completely satisfied, because I haven't understood the reason of this different behaviour in debug and real mode... :-(
So my questions to the Blitz-experts :
- what is the best thing to do to avoid those discrepancies between debug and real modes
- is this problem XP related (I use XP pro) and/or graphic cards related
- I use Blitz2D now, but I will buy Blitz3D : is it the same for Blitz3D ?
Thanks a lot in advance !