Thx all for feedback. My artist does all the modelling and texturing for which he uses 3D Studio and Milkshape mostly. We've been putting the levels together in WorldSpin and then import the .wsp files into the game engine through a specially modified import routine to cater for the rpg requirements :)
We were in the throngs of trying out the various toon shading routines floating about but we'll have to wait and see how everything looks in motion as at the moment the results look really good as they are (i.e. no toon shading routines).
Neuro: Harrier is not likely to be here anytime this century as we are well involved in this rpg now. However your version looks to be doing it justice, so I look forward to seeing that :)
We were in the throngs of trying out the various toon shading routines floating about but we'll have to wait and see how everything looks in motion as at the moment the results look really good as they are (i.e. no toon shading routines).
Neuro: Harrier is not likely to be here anytime this century as we are well involved in this rpg now. However your version looks to be doing it justice, so I look forward to seeing that :)