Help > Collision problems with rotating objects

Blitz3D Forums/Blitz3D Programming/Help > Collision problems with rotating objects

isn't the cube passing thru the ball and not the other way around, you need to setup collision for the cube to, it's a moving object so if the positioning/roation of it is different on updateworld no collision will happen on those collision settings.
The reason it's colliding with it if you follow it is because your hitting it's old position whereas if your moving into the rotation your hitting it's new position or something along those lines.

ps thats what i think, im not to bright so i could be way off.