i started working on a physics system this morning, dont know how far its going to go or even if il finish it... but if i dont il just release the source... heres what i got down in about an hour:
Global acceleration;
Relative acceleration;
Global friction;
Relative friction;
Bouncing, including the oppurtunity to bounce with any % of the original speed;
the bouncing can also include rolling if the surface is smooth enough, although i may try to implement a "rolling collision" method.
is it worth me figuring out rotation stuff for this? i really hate it... so im not sure about implementing it. also, it only uses blitz collision techniques - so moving poly to static sphere collisions arent allowed. is there anything else you want?
Global acceleration;
Relative acceleration;
Global friction;
Relative friction;
Bouncing, including the oppurtunity to bounce with any % of the original speed;
the bouncing can also include rolling if the surface is smooth enough, although i may try to implement a "rolling collision" method.
is it worth me figuring out rotation stuff for this? i really hate it... so im not sure about implementing it. also, it only uses blitz collision techniques - so moving poly to static sphere collisions arent allowed. is there anything else you want?