Joystick feedback?

Blitz3D Forums/Blitz3D Beginners Area/Joystick feedback?

Oh, forgot to say that because my library uses the DirectInput component, it will override any blitz DirectInput stuff. So this means I have to put in regular joystick commands aswell. Correct me if I'm wrong, but Mark has move keyboard and mouse functionality outside of directinput by using the win32 api internally. I shouldnt have to worry about that stoof.