Umm, the point is to get force feedback support. What good do the old mm API functions do for that exactly? Do they even support USB devices?
I have no idea what you're referring to by libs, but I do know what DLLs are, what an API is, and I've been programming the Win32 API professionally for some time now.
Most of the API is well enough documented for the majority of Blitz users to hit the MSDN site and actually implement something. If we could get proper support for passing around string pointers and the like (instead of all the bank work arounds), then we'd definately see some more reliable and safer Userlibs coming out of the community.
I don't think there's a need from a technical perspective (maybe a marketing one though) to dumb down Blitz, it is not necessity for the majority of users to access Userlibs, or even some of the LockBuffer functions, and they can simply be ignored.
My problem with the forums of late is that people continually suggest UserLibs as a blanket answer to every single problem or feature request, without even considering how they might be used. You can do a hell of alot with them, for sure, but it's not always all that practical.
Blitz3D is a game programming language, and BlitzPlus is heading for applications programming. Any requests within these areas for the respective programs are reasonable, no matter how useless you may think they are for whatever the hell you're doing.
I have no idea what you're referring to by libs, but I do know what DLLs are, what an API is, and I've been programming the Win32 API professionally for some time now.
Most of the API is well enough documented for the majority of Blitz users to hit the MSDN site and actually implement something. If we could get proper support for passing around string pointers and the like (instead of all the bank work arounds), then we'd definately see some more reliable and safer Userlibs coming out of the community.
I don't think there's a need from a technical perspective (maybe a marketing one though) to dumb down Blitz, it is not necessity for the majority of users to access Userlibs, or even some of the LockBuffer functions, and they can simply be ignored.
My problem with the forums of late is that people continually suggest UserLibs as a blanket answer to every single problem or feature request, without even considering how they might be used. You can do a hell of alot with them, for sure, but it's not always all that practical.
Blitz3D is a game programming language, and BlitzPlus is heading for applications programming. Any requests within these areas for the respective programs are reasonable, no matter how useless you may think they are for whatever the hell you're doing.