Pimpage: Tank Universal

Miscellaneous Forums/Blitz Showcase/Pimpage: Tank Universal

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Foppy

Yep, and there can be up to 7 teams - 2xred,2xblue,2xgreen, 1xneutral, fighting it out over 4sq km. I don't want the player to be the 'centre of the world' in that there can be events going on that are completely separate to the player.

However, there is a fair amount of cross checking going on - in fact too much and come to think of it, a not inconsiderable amount of duplication. Need to look at perhaps keeping some sort of visibility check table. The other possibility is doing some terrain height preprocessing to create a height table (which includes walls), and use that for coarse entity visibility checking (I don't have any arches or covered areas in the game).

Finally, can someone give me an idea of upgrading options. I have a P3 660mhz, Matrox G400 32mb, 128mb mem, running windows 95 (yes, W95). If I were to keep the CPU but swap out the vid card for say, a geforce 3 and upgrade the op to w98, what kind of an fps increase might I expect? Small, big, medium?