Just to clarify, nobody here (certainly not me) suggested animating in Milkshape. The animation tools in Milkshape are REALLY primitive (you can't even playback a selected range of frames, a very necessary feature for games animation where individual animation cycles are strung together on the timeline) whereas the tools in CharacterFX are outstanding. I do the rigging in Milkshape (creating bones, attaching vertices) but do the actual animation in CharacterFX.
low budget game dev
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