1. modeling in GMAX n export it to md3
2. import md3 into LITHUNWRAP to unwrap n export it to 3ds
3. import 3ds into MILKSHAPE to weld together the vertices n export it to 3ds
3. import 3ds into CHARACTER FX to bone n animate it n export it to b3d
4. load b3d into BLITZ3D n develop a game
the cost is:
GMAX = freeware
LITHUNWRAP = freeware
MILKSHAPE = approx. $20
CHARACTER FX = approx. $20
BLITZ3D = approx. $140
total = below $200
it worth... that modeler the most saviour, if u wanna get 3DMax, its above $1000 for a package...
2. import md3 into LITHUNWRAP to unwrap n export it to 3ds
3. import 3ds into MILKSHAPE to weld together the vertices n export it to 3ds
3. import 3ds into CHARACTER FX to bone n animate it n export it to b3d
4. load b3d into BLITZ3D n develop a game
the cost is:
GMAX = freeware
LITHUNWRAP = freeware
MILKSHAPE = approx. $20
CHARACTER FX = approx. $20
BLITZ3D = approx. $140
total = below $200
it worth... that modeler the most saviour, if u wanna get 3DMax, its above $1000 for a package...