Yeah, I'm searching for the "holy grail" in modeling programs myself... not to to labor the point, but I'm thinking wing3d will have a good balance of features vs. complexity as it develops.
I checked out zbrush and 'bout had a seizure trying to get through THAT interface... ugh! I'd like to find a 3d paint program like Deep 3D, (which I can't afford right now), and just paint the textures on... there has to be a simpler way!
If I can get the time, I may look at using B3D and .obj files to build a simple 'texture painting' app... I need to research some more, but I'm thinking that if a person can 'paint' a mesh object to create terrain, why not other 'structured' mesh objects with user selectable images/brushes?
I checked out zbrush and 'bout had a seizure trying to get through THAT interface... ugh! I'd like to find a 3d paint program like Deep 3D, (which I can't afford right now), and just paint the textures on... there has to be a simpler way!
If I can get the time, I may look at using B3D and .obj files to build a simple 'texture painting' app... I need to research some more, but I'm thinking that if a person can 'paint' a mesh object to create terrain, why not other 'structured' mesh objects with user selectable images/brushes?