I'm pretty impressed by the fast pixel writing capabilities in Mark's lock_graphics demo, but I'd like to actually do something more useful than write the color red all over the screen.
Can anybody around here whip up a short demo would show how to do the same thing, but with an existing image (like a rock or a tree or a spaceship, or whatever)?
BTW, I'm not talking about writing on an existing image, though that would be interesting, too. I'm talking about writing the image to the backbuffer using Mark's method rather than DrawImage.
Can anybody around here whip up a short demo would show how to do the same thing, but with an existing image (like a rock or a tree or a spaceship, or whatever)?
BTW, I'm not talking about writing on an existing image, though that would be interesting, too. I'm talking about writing the image to the backbuffer using Mark's method rather than DrawImage.