How do you export from Maya to ms3d? The only ms3d format I am aware of is Milkshape's file format.
You can export from Maya to DirectX format, then open that in Ultimate Unwrap and save to b3d. I'm not sure if this will work with the latest version of the DirectX format however; the import functionality for Ultimate Unwrap was developed for the DirectX 8 .x format.
You can export from Maya to DirectX format, then open that in Ultimate Unwrap and save to b3d. I'm not sure if this will work with the latest version of the DirectX format however; the import functionality for Ultimate Unwrap was developed for the DirectX 8 .x format.