>> Problem with that is that Blender in its current state dose't expose the bones data to python - so theres no way o export it. I will look into it further, hopefully there is a way around it :)
Thats a bit fatal. A way round it (nasty way) could be to expect the user to create a set of empties, where an empty exists for each bone. Then read the orientations etc of those.
I could of course try adding a .B3D export directly into the source now . . .
Thats a bit fatal. A way round it (nasty way) could be to expect the user to create a set of empties, where an empty exists for each bone. Then read the orientations etc of those.
I could of course try adding a .B3D export directly into the source now . . .