I myself would prefer Python and then we could have the engine read all current DirectX axis's and input perphails have it controlled by a Python scripting language, making it very easy for beginners to program thier own games very quickly and easily, as Blitz basic is a Programming language and not a games engine so I have been informed, in a way it makes it difficult but in a way it gives you a lot of freedom to try things if this is so.
Astro Warrior Space Sim Project
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