I ve been thinking, I have a fairly useless 3D Game engine called 3D RAD, but it does have some excellent good points, if we could write vehicles, NPC charector's, and views as brains and get either Worldspin editor or make another eidtor with Solar System or Cyberspace space to put whole planets in (like what can be done with MojoWorld Generator)
I would say that would be much easier and quicker to get a game constructed.
We could do the same thing with speed indicators, unit indicators, and other counters and cockpit insturments, thereby cutting the development time down, what do you say guy's?:) I have seen a similar type of process done in the Fly 3D game engine, I have a name for our engine, The Vampyre 3D Engine, hopefully over time, we can put more things in like RPG elements in it and R.T.S. elements as well so eventually you can do most 3D game projects with it , not sure about scripting language, Python? or just keep it as it is?
I would say that would be much easier and quicker to get a game constructed.
We could do the same thing with speed indicators, unit indicators, and other counters and cockpit insturments, thereby cutting the development time down, what do you say guy's?:) I have seen a similar type of process done in the Fly 3D game engine, I have a name for our engine, The Vampyre 3D Engine, hopefully over time, we can put more things in like RPG elements in it and R.T.S. elements as well so eventually you can do most 3D game projects with it , not sure about scripting language, Python? or just keep it as it is?