Need help with player movement !

Blitz3D Forums/Blitz3D Programming/Need help with player movement !

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A lot of games use invisible (but solid) ramps where stairs exist in the level. Quake does this for example.

It provides a much smoother movement (no sudden jerks) and the built in collision code of Blitz handles it well if the stairs aren't too steep. Depends on what effect you're going for I guess. Turn those steps into slides as far as Blitz is concerned and it becomes trivial.