A lot of games use invisible (but solid) ramps where stairs exist in the level. Quake does this for example.
It provides a much smoother movement (no sudden jerks) and the built in collision code of Blitz handles it well if the stairs aren't too steep. Depends on what effect you're going for I guess. Turn those steps into slides as far as Blitz is concerned and it becomes trivial.
It provides a much smoother movement (no sudden jerks) and the built in collision code of Blitz handles it well if the stairs aren't too steep. Depends on what effect you're going for I guess. Turn those steps into slides as far as Blitz is concerned and it becomes trivial.