Some very good advice! Thanks everyone!
Actually, since I posted that message, I've learned a good bit, some of which I've posted to a couple other threads. My latest project-in-progress is a version of the shooter with the ship at the bottom and (eventually) aliens at the top, with a scrolling background.. either stars or something tiled... not sure yet.. maybe I'll evolve the project to include both... now there's an idea! :-)
I've made a ship, with three "positions", normal, banking left and banking right moving back and forth with the cursor keys and I have the transparency working.. and the cool part is I figured it out simply by taking what I'd learned already and figuring out the rest of the commands... so needless to say, that was real gratifying. I'm actually learning something!
Malice: that "line of sight" thing sounds neat.. I'd be interested in trying to figure that out. Could come in handy for a platformer or something of that sort.
Anyway.. thanks again everyone!
Actually, since I posted that message, I've learned a good bit, some of which I've posted to a couple other threads. My latest project-in-progress is a version of the shooter with the ship at the bottom and (eventually) aliens at the top, with a scrolling background.. either stars or something tiled... not sure yet.. maybe I'll evolve the project to include both... now there's an idea! :-)
I've made a ship, with three "positions", normal, banking left and banking right moving back and forth with the cursor keys and I have the transparency working.. and the cool part is I figured it out simply by taking what I'd learned already and figuring out the rest of the commands... so needless to say, that was real gratifying. I'm actually learning something!
Malice: that "line of sight" thing sounds neat.. I'd be interested in trying to figure that out. Could come in handy for a platformer or something of that sort.
Anyway.. thanks again everyone!