>>Normally, I have the texture flag set at 256, for speed. This is what I get following norc's above method:<<
Did you try that with 256 off as well? I can't believe this, here it works. Hmm maybe because its a sprite? you could test this with a cube (scale it to 10,0.1,10) instead of a sprite. Don't forget to hide the Shadow Sprite as well when you RenderWorld the Shadow Texture.
Did you try that with 256 off as well? I can't believe this, here it works. Hmm maybe because its a sprite? you could test this with a cube (scale it to 10,0.1,10) instead of a sprite. Don't forget to hide the Shadow Sprite as well when you RenderWorld the Shadow Texture.