blackhawk - congrats, lookin good so far!
try this for the white background (which is ok):
; mesh is the Sprite or whatever and limat the Shadow Texture.
EntityTexture mesh,limat,0,0
EntityBlend mesh,2
EntityFX mesh,8
this makes the background transparent and the shadow semitransparent if it's grey.
try this for the white background (which is ok):
; mesh is the Sprite or whatever and limat the Shadow Texture.
EntityTexture mesh,limat,0,0
EntityBlend mesh,2
EntityFX mesh,8
this makes the background transparent and the shadow semitransparent if it's grey.