Shadows

Blitz3D Forums/Blitz3D Programming/Shadows

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*cries*

I don't understand!! I try, I really do, but I can't understand it...

I need someone to talk me through everything line by line. No holds barred, nice and slow - I'm thick when it comes to programming, so I need to have it spelled out to me. I can't really get my head around general points because I don't know how to turn the general stuff into specifics. I just can't take it all in at once...

...and I *really* think that gratuitous commenting is sorely lacking in the examples shown here. Shadows (for me, at least) aren't exactly the easiest thing in the world to do.

I feel a bit lame having said all of this, but this really is what it looks like - a pathetic, desperate plea for a lengthy, line-by-line explanation of how to implement shadows. -norc-'s example is what I'd rather have the explanation on. But that's because it is (for me) the fastest example of shadowing I've seen.

So does anyone care to help a complete dunce?